GameStart 2016
Adobe Flash/Animate CC
ActionScript 3.0
Year of production: 2016
Summary
GameStart 2016 is a beat-em-up arena survival game. It is a collaboration between GameStart Asia and team TouchWood Games Co. This game was showcased in GameStart convention 2016 at Suntec City Convention Hall, Singapore.
My roles in this project
Designer - Plot, mechanics, items and UI layout.
Programmer - Linked most audio/sound effects. Tweaked stats and numbers.
Artist - Used Adobe Illustrator CC to create some items in weapon, wearable & interactive stage item categories.
Sound Designer - Created and edited sound effects by using FamiTracker and Audacity.
Plot of the Game
Everything was running pretty well at the GameStart event, no one suspected any crime to take place. A hacker managed to hack the attendees' phones and sent a wave signal through them. Everyone became under his control, except Alyse, the mascot of GameStart.'
Play as Alyse, fending off and returning the mind-controlled attendees back to normal. Your only available gears are cosplaying props made by cosplayers at the event. Whether GameStart event can be saved or not, is all on you!
Game Mechanics
1) Cosplayers' props & Consumables
Acquire new gears and consumables that reference to popular characters and items from games and pop-culture. These gears and consumables can be acquired by defeating bosses or using score to purchase from booths.
2) Interactive stage items
Speakers, gaming chair and monitor. They have their own unique effects which aid you in your fight. You can choose to use them should you feel that you need some breathing room.
3) Score system
For each enemy that you defeat, your score multiplier will increase, giving you an edge over your friends in acquiring higher score. If no enemy is defeated within a small time window, it will drop.